Snout 2: After leaving the kitchen a second time it will be right in front of you in between the two platforms. Snout 1: After getting the Pepper grinder and dealing with all the Bolterflies you encounter in the next room it will be at the end of the upper section. īottle 2: Use the same mushroom bounce pad and jump over the gap and you will see it on your left when you land on the other side. īottle 1: Follow the path ahead and when you reach the second mushroom bounce pad use it to reach the upper area and the bottle is just over to the right. īumby 1 (7/26): After defeating the Insidious Ruins and going under the tree it will immediately be on your right. Wilson 2 (6/26): After receiving the Vorpal Blade it's just to the left of the bones in the river of blood. Liddell 4 (5/26): After going through a few keyholes you will come up to a blue mushroom and to the left behind the rock is the collectable. Wilson 1 (4/26): After a small cut scene when you learn about shrinking it will be right in front of you, opposite the giant bottle pouring purple liquid. Liddell 3 (3/26): After using the first mushroom bounce pad, the memory will be located behind the next mushroom. Liddell 2 (2/26): After jumping across the domino platforms it will be right in front of you on the lower ledge. Liddell 1 (1/26): Go up the path after speaking with the Cheshire cat and it will be right in front of you. HOUNDSDITCH HOME - Nothing to Collect Here Lastly if you prefer a video walkthrough instead its available here There is a Chapter 6 in the game but it has no collectables in it, all collectables will be obtained by the end of Chapter 5. If you do reload a chapter to collect something you missed on a previous playthrough, you have to go to the next checkpoint in order for it to be saved. If you have missed any collectables you can use the replay chapter option, only after completing that chapter one time beforehand. Bottles are also listed but do not need to be collected as there is no trophy associated with them, you will only need to collect them if you want to get 100% in the game. The number beside the memories represents the number of them in the chapter and the numbers in the brackets represent the overall count for that chapter.Īll the collectables are also listed in order to which you will be finding them in the chapters. Wilson, Feather: Nanny and Ink Pen: Radcliffe Glasses: Bumby, House: Liddell, Potion: Pris, Needle: Dr. Memories are broken up into a few different types and they can be easily identified by their icon in the game. You should have all the weapons fully upgraded by Chapter 4 or at least by 5 just by grabbing most of them you come across. Teeth are not listed in this guide as they are not collectables but they are used as currency to upgrade your weapons under the pause menu, so collect them as you come upon them. If you like what you see please join the forums here for more helpful guides on many other great Playstation games. This guide has been put together for the use one and should not be used without permission by me the author. * Direct link to stickied guide supplement *
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