![]() ![]() Take rocket or grenade-jumping or speed-running in Quake 1 for example - all possible because the rules are so consistent and the levels weren't foolproofed against the player's advanced interpretation. What I mean by that is that some worlds are so well designed that you can make your own fun - by finding ways to do things more efficiently, or simply playing around with the rules that govern them. Some of my favourite children (and by children I mean games they're about as close as I'm going to get) appeal to me not just because they are ultraviolent or brilliantly written or let me do things in genuinely interesting new ways, but because they allow me to extort more entertainment by playing around with the fundamentals of the world Much like my Mum used to say when my sister passed a music exam on the same day that I rode my bike into a cat, we love all of our children differently. It used to be on the GameCube now it's on PS2 and Xbox. ![]() Monkey Ball's other claim to fame is its mini-games, the best of which are based on bowling and parachuting. You're also expected to master the eccentricities of the game-camera, which twitches playfully as you make minor adjustments, and the impact it has on the orientation of the controls - refusing to offer you the optimum angle for view or control unless you master its behaviour. If you fall off into the abyss below or run out of time, you fail. ![]() Not this time! In Monkey Ball you control a monkey in a ball, and the idea is to navigate a course of bumps, gaps, moving tiles and other obstacles to reach the finishing line. When I review updates of old games, I often forget to describe what they're actually like. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |