![]() ![]() This is because rules are both intuitive and streamlined. I can explain the rules to someone in about five minutes, which for a skirmish game is fairly rare. The thing I absolutely love about Wildlands is how easy it is to get to the table. The goal is to be the first player to collect five points, either through collecting crystals or killing your enemies. Player continues in this manner until someone collects 5 points and wins. ![]() However you don’t refill your hand after an interrupt, so it will leave you with less cards for your normal turn.Īt the end of a players turn, they draw 3 cards (no matter how many they played) and then the next player takes their turn. After any action on a player’s turn, you can play an interrupt card to pause their turn and take as many actions as you want. The other thing you should know is about interrupts. ![]() A player can also discard three cards bearing a characters symbol to have them pick up a crystal from their space, earning them one point.Īttacks do one or two points of damage (depending on the action played) and can be blocked if the defender plays a block card in response (as long as it has the character’s icon). Movement is simply to an adjacent space, while actions usually involve attacking (either melee or ranged). Every character has a symbol, and if their symbol appears on a card, that card can use used to activate that character, either to move or take an action. The whole game is powered by cards in a players hand. Each faction has a card that shows their deck makeup. ![]() You earn a point by collecting one of your crystals from the board, or killing an enemy figure. The goal is to be the first player to five points. For example, the Pit Fighters are all in your face melee fighters, while The Guild are spell slinging wizards to who have lots of ranged and area attacks. There are four factions included with the game, and they mostly differ (other than art and minis) in how they approach the game. Gameplay Overview:Įach player in Wildlands controls a semi-unique faction of 5 heroes. Wildlands plays well at all player counts. Wildlands is a skirmish game for 2-4 players that takes about 30 minutes to play. Osprey Games seems to break that mold by giving us a skirmish game that not only is quick to jump in and play, but was designed by veteran euro game designer Martin Wallace ( Brass, A Few Acres of Snow, Age of Steam). This is mostly because skirmish games tend to have a lot of overhead, either in having a thick, complex rulebook or having an expensive buy in (I’m looking at you Games Workshop). This makes it a great game to have when you want to enjoy a casual Sunday or an intense online session against friends.While I really enjoy playing skirmish games, they are also a genre that rarely gets to my table. Widelands is well designed in both terms of visuals, mechanics, and the unscrupulous way it manages to tug on your heart strings with the nostalgia it generates. However, those of you seeking a bigger challenge can join wends over the Internet or LAN to build up new empires together or to crush each other in the dust of war. Widelands offers single-player mode with different campaigns which tell stories of tribes and their struggle in the Widelands universe. The problem is that the game itself leans in favor of the warpath since war is the only way to become the number one clan in the realm. Since both single-player and matches held over the Internet all involve you meeting other clans sooner or later, you'd be best figuring the way you want to deal with your clan'smen via either war or diplomacy. If you're used to the flashy 3D graphics with shaders and all that in your RTS games, then you might as well stop reading right now. Widelands boasts beautiful 2D graphics reminiscent of early 20s RTS games, like Warcraft II, making it both easy on your system's resources (your browser probably consumes more), but also a game that will probably garner a more mature audience, for nostalgia reasons. You start with nothing but your headquarters, where all your resources are stored. In Widelands, you are the regent of a small clan. Gathering resources, training troops, trading and going to war are all aspects that have a special place in our hearts, and we love it that way. There's something about strategy and empire-building games that have a certain charm to them, maybe because you can act as a benevolent king, or a warmongering despot. ![]()
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